Guts and glory, but no plot or story

In the current era, computer games have become a subculture. In fact, it’s been that way for years, going back to the days of Kings Quest 1, Zorg, Dig Dug, and Pac-Man.

In the last two decades there has been a breakthrough in the computer game industry, which is one of the most profitable industries in the world. In the old days, all you needed was a good idea and a good programmer, some sound, some art, and you had a masterpiece. Today, computer game companies use dozens of programmers, musicians, artists, and game testers to produce their products.

As a result, we have advanced at a fast pace in aspects such as graphical rendering, AI (artificial intelligence), and the overall atmosphere or beauty of the game. It seems that every three months or even less the industry improves substantially. It is almost a digital assembly line. In fact, one could argue that it is exactly that. Mass production. In Hollywood, the adage is that if a formula works, reuse it, it seems that the computer game industry has taken the same point of view.

How many shooters followed Wolfenstien? How many strategy games followed War Craft? How many RPGs followed Ultima? What were the differences? Graphics, sound and ease of play. No quantum leap forward, no new game genres. Unfortunately, in addition to this, we have seen the departure of the adventure game genre, most likely because it requires a lot of thought.

As a result, a counterculture of the gaming subculture, Retro Gaming, has emerged in which gamers are returning to the simplicity and originality of old or abandoned games. This is obviously a niche market, but it does allow some opportunity for aspiring game coders who don’t have a team of developers and a budget in the millions to work with.

As in all areas of life, there will always be the die-hard, and in video game culture it is the retro gamer who can download most of the old games legally and for free from the Internet. Play with your hardcore fans.

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